The theme continuing on from last week – which isn’t necessarily a recommendation as such, is actually what game we last played was. Thankfully, I think most of us enjoyed the last game we played. Did you enjoy these titles?…
I wrote a thing, a few months ago, about how my wife and I have trouble finding games we can play together. We respond to and enjoy different things, so it’s hard to please both of us. As a rule, turn-based games are her jam, and real-time games are mine. So imagine our delight when we discovered Tower Wars, a game that’s somehow both at the same time!
As the name suggests, Tower Wars is a Tower Defence game. The enemy attacks in waves, and between those waves the player constructs towers to attack them and mazes to direct them into those towers. At the same time, the player gathers resources from mines and creates units of their own to… wait, that can’t be right.
Because, you see, Tower Wars is also a Real-Time Strategy game. It’s not a very complex one – you don’t control your units, only build them and release them in Tower Defence-style waves – but it’s complex enough, with research-trees to unlock units, that it’s always engaging and entertaining. With its fun cartoony art-style, and unusual hex-based maps (to say nothing of the competitive multiplayer) there’s a heck of a lot to recommend – whatever your jam.
Apparently, I can’t get enough of Skyrim. So much so, that while recovering from my recent illness, I decided to play even more of it. But this time I wanted to take it to the next level after creating a female Imperial.
That’s right: I wanted to be a bard. And unlike in the original versions of the game, I wanted to have my character play instruments or sing and get paid for it. So I did what any mod using Skyrim player should do: I looked for a damn mod and found this one.
It added those capabilities, tied in a bit with the speech skill (musical performances help train it) and essentially it meant joining the Bards College actually meant something long term. Instead of just doing those odd quests to find instruments after restoring the Olaf festival, you can be given quests by college head Viarmo to go and perform before Jarls… and spy on them at the same time, which ties in with information you find during the Thalmor Embassy mission in the main game!
I highly recommend using this mod along side other general crafting ones if you want a Skyrim character who can support themselves without having to go dungeon delving all the time and can instead survive by more than treasure. It’s certainly been a tuneful return to Skyrim.
You don’t find many first person shooter’s where you get to kill your enemies in a variety of ways and get points for it. Though Bulletstorm might be an interesting change to your usual shooter.
With a reasonably interesting storyline where you play as Grayson Hunt (who looks a lot like Wolverine, though Steve Blum the voice of Grayson has voiced him on numerous occasion) who used to be a soldier only to find his superior General Sarrano used him to kill civilians. When Grayson and his team discover their last target to be a reporter they decided to go AWOL and plan to kill Sarrano .
Many years later Grayson and his team now pirates still on the run from Sarrano and his men get the chance for revenge where they crash their ship into Sarrano’s ship and crash into a rampaged planet full of mutants.
Grayson with his only surviving crew member Ishi Sato (who end’s with robotic implants) where they now have to find a way out of his planet whilst surviving the harsh.
You get to use a pretty nice device called a leash which enables you to latch onto most enemies and pull them directly towards you where you get to either shoot them as they float in mid-air post latch or boot them in the face upon which they may fall straight spiked building structures, you can also use the latch to pull explosive material and then boot towards enemies, use can also get an upgrade which enables to send a burst of energy that can cause enemies to go flying upwards and temporarily suspend them in air long enough to put some bullets in them.
Whilst a machine gun is your main weapon throughout the game you also get a few interesting weapons such a rocket drill and a sniper that when it nears its target you can guide towards any particular part of the enemies body. The weapons also have a charge feature which are helpful to dispatch enemies quickly though ammo is more expensive to buy but you can upgrade the ammo count.
Though the game features a number of quicktime moments which spoils some part’s of the game, Bulletstorm is an interesting switch from your regular first person shooters with a few creative twists with how you can kill your enemies that earn you points by the way you kill them.
I have to admit, I’m slightly addicted. I’ve previously had periods when I have kept up with gaming news, but couldn’t seem to get into videogames. This has been actually very refreshing for me – actually being invested in a computer game so that I’m actually eager to get back on it.
But it’s not the story mode that has made the difference. Don’t get me wrong, it’s a good mode, if a little short. But the real winner is the adventure mode (along with the DLC Master Quest mode). That has had me coming back again and again – even after Mario Kart 8’s DLC hit.
I’ve found that the mode is pretty awesome as it’s a brilliant mix of challenge and reward. I feel compelled to replay missions to get the extra weapons and costumes. I’m really hoping they’ll provide more maps with any extra characters they prepare in the coming DLCs, along with more costumes and weapons.
Obviously, building collections aren’t the only reason for playing, but it’s one of the main goals. I’m unsure if I’ll go so far as to level everyone up to level 99, upgrade everyone’s badges or collect every single heart piece and skultula, but it’s appeal isn’t fading.
In terms of the gameplay (which is probably the most important aspect) is actually addictive as well. Okay, so the controls are simple, but the strategy involved is not so clear. At times, you’re having to deal with bombchus that are heading towards your keeps and base, Mandalla stalks that are pummeling your based (and you) from across the field. Then you get several high-powered foes that are storming your fort and a giant boss appearing. It’s up to you to decide just how you deal with the situation, and to focus on the most pressing of issues – which is where part of the fun lies.
Then there’s the battles where you have to defeat several foes in a small space, deal with 3 giant bosses simultaneously, guard several keeps on the verge of falling, defeat up to 30 captains while having a 2 hit-kills, utilising stop-watches to capture forts on a 2-hit kill mode and more. The range of scenarios keeps the game from getting too boring – and it does a good job.
Coming off the back of finishing up the last scraps of Alien: Isolation I had a little time spare before Far Cry 4 arrived. So best not to pick up anything, right? Well. I thought I could resist but after a brief flirtation with the new CoD, the lure of the French Revolution setting of Assassin’s Creed Unity swayed me.