This week was our first session with actual game play. Once we’d finished triple checking that everyone’s character sheets were in order, and people had eaten copious amounts of pizza – play began. But it was a session like none I’d been a PC for, let alone a GM.
The party so far
Play started with an earthquake hitting the isolated continent of Dashdorne. The PCs were all gathered in the only city – Tolderne – for a summer festival. Having never met each other before, as soon as they realised that people’s lives were in danger the players had quickly teamed-up to save several children from a collapsing building. Most of this was through strength and dexterity checks being used to make improvised use of a pair of quarterstaffs. But who were our brave heroes and heroines?
Iawen, an elven monk.
Isis, a half-elf rogue.
Fledgewick Barrow, a halfling wizard, and his owl Rex.
Trogdor, a half-orc ranger.
Tier, an elven druid, and his wolf Sharky.
Percevil Bloodforth, a human fighter, and his horse Eswin.
And they managed, between (the humanoids and the wolf) to save three children.
I made it known early on that I hadn’t managed to get my head round a lot of the systems in place for checking things like perception rolls and combat itself. But I had gotten my hands on some suggested difficulty checks for different levels of campaign. Through this I was able to at least keep things going enough that people were able to do what they wanted their characters to do. Like throw a wolf(Sharky) at a looter who was skidding on a grease spell that’s been cast on the stairs of an inn.
Or have a ranger quietly climb the outside of an inn as another looter rootsedthrough a traveller’s chest, unaware of the half-orc that was about to join him in the bedroom. I was rolling for this looter and all the roles were bad until Trogdor was standing right behind him and had sliced his cheek.
I’m pretty sure that none of the above would have been possible if I’d completely figured out how to use all of the rules associated with such actions. It’s not like I allowed the players to completely have their way. For instance – the looter caught in the grease spell rolled enough to save themselves, which I interpreted that they wouldn’t fall over, but would remain upright and skidding about until the spell wore off.
Ultimately, I’m going to be reminding myself that everyone having fun is far more important than trying to achieve the impossible task of following Pathfinder’s rules to the letter. The books are too poorly compiled to worry about the rules so much.
The game ended with a meeting with the city’s mayor, after rescuing his cat from a collapsed wine cellar. Just as everyone was going to wonder off, a half-orc monk came running into the mayor’s library, where all were gathered, and fell unconscious after gurgling something a tower. Ah, gotta leave people on a cliffhanger.