So, why did it take so long to get around to play it?

First off: I didn’t ignore it because it’s a Wii game. No, the reason I haven’t gone near it is because I found the front cover really off-putting. It gave out the vibe that someone like me shouldn’t go near it – that now was the time to judge something by its cover.

What was your first impressions of No More Heroes?

That it’s an oversexed pile of crap. It thinks it’s being tongue-in-cheek, but the humour comes across as some immature 13 year old boy’s day dream. It’s crass and knows it is, but doesn’t realise why this makes it come off badly and this is frustrating, because I could just about handle the anime-inspired storyline of nonsensical-ness that the game runs with.

Have you played anything else from Grasshopper Manufacture?

I have played a portion of Shadows of the Damned. It’s a reasonable game, though never managed to feel like it had the depth of the Devil May Cry games in terms of story and gameplay. I still wouldn’t rate it highly though, it’s got a certain sense of humour, which it thinks is hilarious, which is part of its problem.

“… I suffered through what seemed like a starter tutorial that had no end, but gave the distinct impression that if I didn’t learn what it had to say, I would be punished without mercy.”

The graphics seem like a combination of cell-shading and retro. Does this look work well, or is it nonsensical?

aesthetic The cell-shading worked, but what didn’t was the hodgepodge of clothing and accessory styles that litter the game. All the main characters have their own very unique styles and while it means you can tell them apart, it makes it difficult to believe that anything in it exists in the same world. The retro look works, it’s just a shame they jammed into it what they did.

After having watched you play the tutorial, it seems like there’s a lot of moves to learn. Does this learning curve break away from the immersion of the game?

In No More Heroes I suffered through what seemed like a starter tutorial that had no end, but gave the distinct impression that if I didn’t learn what it had to say, I would be punished without mercy. The curve does break away as you have to be constantly vigilant about the positioning of the controllers. And finding out how Travis charges his weapon is quite distracting.

controls This game was designed specifically for the Wii. Does it utilise the controls to good effect? If not, where does it go wrong?

That its controls were overly complex. I’ve played a few action games on the Wii and nothing has managed to surpass the controls of Resident Evil 4 Wii Edition so far. The way they had decided to set things up with the Wiimote and Nunchuck were not intuitive and was very much about rewarding people who stared at everything on their screens at all times and watched it diligently rather than being okay for button bashers, even on its lowest difficulty.


“If we’re going to talk about bad representations of male videogame characters then Travis should definitely be in a top twenty.”

European releases saw the blood replaced by dust. Do you think this was a bad move?

It was bad in so much as the effect looks like the enemies are being turned into random subsets of computer data that has a visible form and can be blown away on the wind. Obviously that’s unintended, but it looks like the kind of animation you’d get in some battle anime featuring digitised fighters.

How do you feel the character of Travis Touchdown is handled? Is he easy to identify with? travis

Identifying with Travis is impossible. He’s sex obsessed and rude, and has no real idea what his priorities are. Does he want a game, to be a top assassin or to have sex with the game’s most visible female character: Sylvia? He’s embarrassing to listen to and to watch and an utter dick. If we’re going to talk about bad representations of male videogame characters then Travis should definitely be in a top twenty.

The story concept seemed a little ludicrous. Does it make much sense while playing the game?

Oh, he’ll become an assassin to help afford the videogame he wanted. He’s a ranked assassin now and can afford the videogame, but instead of buying the game he’s going to chase after the number one assassin league slot. No, it doesn’t make sense. There’s no clear line of thought with the character as to why he would take this harder road.

Sylvia seems to come off as mysterious. How well is her character explained?

SilviaChristel2 She’s not explained very well, we don’t know until much later what her real angle in the story is. I wouldn’t call her mysterious, as that suggests there’s something about her that’s worth finding out. Instead she seemed very aloof and not much nicer than Travis.

Is this a game that you’d be willing to play again, or even move on to the sequel?

I don’t plan on playing No More Heroes again. Now that I know that the front cover as right, I have no desire to get Travis to be the top ranked assassin. He can stay stuck on a tenth place ranking and no videogame to play on.